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1. very simple anti-blob mechanic that encourages real tactics + creativity - in Player Features and Ideas Discussion [original thread]
Quote: Both of your proposals add much more server strain The line of sight may or may not add server strain. I can't tell you for sure without being a CCP programmer with access to their code and machine capabilities. It's certainly possibl...
- by Crimeo Khamsi - at 2013.01.18 22:49:00
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2. Nerf High-sec because internet spaceships is not meant to be hello-kitty online - in Player Features and Ideas Discussion [original thread]
Ines Tegator wrote: Crimeo Khamsi wrote: However, you shouldn't be rewarded for being wimpy, casual, or uncreative. If you do choose to stick to high sec and forego the escort, etc., then you should be rewarded with much lower payouts than ...
- by Crimeo Khamsi - at 2013.01.18 22:03:00
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3. Lowsec Brainstorming - in Player Features and Ideas Discussion [original thread]
In response to OP: I go back and forth from low to high sec almost every single day, along various routes, for the purposes of moving PI goods around. I have run into exactly one low sec gate camp in the last, oh, 3 months or so of doing thi...
- by Crimeo Khamsi - at 2013.01.18 21:45:00
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4. Mining bots and how i think we can stop them. - in Player Features and Ideas Discussion [original thread]
Quote: remove the "named" ores, high would be 5% higher then it is now, low would be 10% higher null/wspace could be 20% higher then the NEW highsec yeald. Null ores are already up to 10x more valuable per m^3 than high sec ores. Changing ...
- by Crimeo Khamsi - at 2013.01.18 21:33:00
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5. Nerf High-sec because internet spaceships is not meant to be hello-kitty online - in Player Features and Ideas Discussion [original thread]
Quote: It seems to be unreasonable that bears have pvp competitive ships No, that would be one perfectly reasonable solution. And it has been mentioned here many times. If PVE were more like PVP, then you would see more people going to low/n...
- by Crimeo Khamsi - at 2013.01.18 21:27:00
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6. very simple anti-blob mechanic that encourages real tactics + creativity - in Player Features and Ideas Discussion [original thread]
Astroniomix wrote: So what stops fleet members from targeting each other and abusing this? What stops you is step #1 in the OP. The nerfs are applied in order of damage done in the last 10 seconds + this current tick . Thus, if you simply...
- by Crimeo Khamsi - at 2013.01.18 21:02:00
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7. Simple, realistic mechanic to make blob tactics less effective - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: That was one hell of a thread necro. I linked it in another thread, when somebody just spontaneously suggested line-of-sight anti-blob tactics
- by Crimeo Khamsi - at 2013.01.18 20:46:00
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8. Nerf High-sec because internet spaceships is not meant to be hello-kitty online - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: OMG, you are...special. Pretend I meant .01 ISK a day. There isnt a name for fractions of ISK, so I used pennies. So very dang sorry to have confused you. Somebody in this thread suggested the high sec should only give y...
- by Crimeo Khamsi - at 2013.01.17 05:19:00
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9. Nerf High-sec because internet spaceships is not meant to be hello-kitty online - in Player Features and Ideas Discussion [original thread]
Ines Tegator wrote: Lowsec has some decent food, but no Souffles. The polycarbonate screen blocking access to the food is still there, and every bit as sturdy. I have been playing for months, go back and forth between lowsec and high sec eve...
- by Crimeo Khamsi - at 2013.01.17 05:06:00
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10. very simple anti-blob mechanic that encourages real tactics + creativity - in Player Features and Ideas Discussion [original thread]
Bombs, or AOE ship popping wouldn't really address the issue. The main problem is not that a bunch of ships form a physically tight cluster... The problem is that the FC just calls out a single target, and 30 people shoot it at once so it insta-p...
- by Crimeo Khamsi - at 2013.01.17 04:49:00
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11. Mining bots and how i think we can stop them. - in Player Features and Ideas Discussion [original thread]
Quote: Also, I think in some ways CCP understands that macros are currently a crucial part of the market in Eve and that the market value of everything in game has been determined with the presence of bots. Those aren't "bots" or "macros." Th...
- by Crimeo Khamsi - at 2013.01.17 03:46:00
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12. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Sweet, maybe somebody will finally lock the thread now.
- by Crimeo Khamsi - at 2013.01.17 03:43:00
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13. Simple, realistic mechanic to make blob tactics less effective - in Player Features and Ideas Discussion [original thread]
If you can't send a piece of lead at a target, then it would also be physically impossible for any active sensors to detect the ship. Passive sensors? Maybe. Sunlight bounces off of them, their exhaust emits radiation, they put out "Gravity waves...
- by Crimeo Khamsi - at 2013.01.17 03:42:00
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14. Mining bots and how i think we can stop them. - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Crimeo Khamsi wrote: Quote: In an earlier post though, I stated that bots could be set to log off at random times so that they wouldn't get caught being on 23/7. Are you suggesting that CCP does not understand how to t...
- by Crimeo Khamsi - at 2013.01.17 03:33:00
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15. Mining bots and how i think we can stop them. - in Player Features and Ideas Discussion [original thread]
Oh I know. It is indeed quite possible that CCP makes almost no effort at all. But the thread is about how you CAN stop mining bots. I am describing the many ways that you could do so with nearly 100% effectiveness, IF you wanted to put the effor...
- by Crimeo Khamsi - at 2013.01.17 03:31:00
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16. Mining bots and how i think we can stop them. - in Player Features and Ideas Discussion [original thread]
Quote: In an earlier post though, I stated that bots could be set to log off at random times so that they wouldn't get caught being on 23/7. Are you suggesting that CCP does not understand how to take an average of several numbers? Or maybe y...
- by Crimeo Khamsi - at 2013.01.17 03:28:00
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17. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Quote: And i'm surely not taking advice from a psychologist who thinks their merits in the real world provide ANY insightful information into a freaking video game. Fun fact: The highest paid psychologist in the United States (probably the wo...
- by Crimeo Khamsi - at 2013.01.17 03:24:00
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18. Nerf High-sec because internet spaceships is not meant to be hello-kitty online - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: First, of all the bearish things to do, mining is the least affected by piracy. I didn't bring up mining. I am running with it as an example because thats what others were already using as an example. Missions and all th...
- by Crimeo Khamsi - at 2013.01.17 03:18:00
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19. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Sean Parisi wrote: Yet he has time to spend on the forum defending a stupid idea... No evidence yet on the "literate" part though.
- by Crimeo Khamsi - at 2013.01.17 03:08:00
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20. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Quote: Again, no I've never flown a frigate that was tank and spank. Mobility, and evasion are always part of flying a frigate. If you're sitting still, you're a dead frigate. I have. It's called a level 1 mission. You don't have to move a...
- by Crimeo Khamsi - at 2013.01.17 03:02:00
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